Mind Games carries the following product brands: Games Workshop, including Warhammer 40,000 (40K), Warhammer Age of Sigmar, and Blood Bowl, Citadel, Gale Force Nine, and Fantasy Flight Games, including X-Wing and Star Wars Armada.
Across the war-torn battlefields of the 41st Millennium, Mankind battles for survival against myriad horrifying foes. Beset on all sides by hostile aliens and threatened from within by traitors, Humanity’s only chance for survival rests with the continuation of the cruel and bloody regime known as the Imperium. Yet few among Mankind’s untold population realise the full truth of their situation. If there is any future at all, it is a grim one…
The Realmgate Wars were fought over the magical portals that bound the Mortal Realms together, but another conflict has been brewing in the shadows for thousands of years. This is a battle not for resources, nor for pure conquest, but for the immortal souls of the living and dead; a cosmic rivalry between gods who have carried their hatred through the ages. The spread of the light of civilisation, spearheaded by the God-King Sigmar, faces a dire threat posed by the Lord of Undeath, Nagash. Sigmar’s Sacrosanct Chambers, created to fight daemons and wraiths, face the malevolent spirits known as Nighthaunts in a battle for the free city of Glymmsforge…
Featuring stunningly detailed and painted miniatures, X-Wing recreates exciting Star Wars space battles from small engagements of only a couple of craft to large conflicts where multiple squadrons clash. Select and equip your ships, pick your crew, plan your attack, and complete your mission.
Designed for 2 players, this is a game of tactics, skill and absolute ruthlessness, set on the iconic hive world of Necromunda. Players choose 1 of the 2 included gangs in the box, and fight brutal skirmishes on the game board using everything at their disposal – ducking behind barricades to survive withering hails of gunfire before popping up and shooting back, placing and overriding traps, using the decrepit, crumbling corridors of the Underhives to unleash precise strikes before scurrying back into the dark. Survival in the Underhives is a difficult and desperate business, where violence is often the only option.
Warfare is an inescapable part of the Star Wars universe, from the blow dealt to the Rebel Alliance in the Battle of Hoth to a few Rebel strike teams taking on a legion of stormtroopers stationed on Endor. Seize your chance to get your boots on the ground and lead your troops to victory with Star Wars™: Legion, a miniatures game of thrilling infantry battles in the Star Wars universe!
Star Wars: Legion invites you to join the unsung battles of the Galactic Civil War as the commander of a unique army filled with troopers, powerful ground or repulsor vehicles, and iconic characters like Darth Vader or Luke Skywalker. While innovative mechanics simulate the fog of war and the chaos of battle, the unpainted, easily assembled miniatures give you a canvas to create the Star Wars army you’ve always wanted to lead into battle—whether you fight for the monolithic, oppressive Galactic Empire or the ragtag Rebel Alliance.
Tabletop Miniature War-games: (TMW) are a specific game type, and are first and foremost games that involve strategy. In the same way that Chess involves playing pieces, each with different abilities, and a playing board, TMW use playing pieces, miniature representations of troops, vehicles, artillery pieces, and all the rest. A tank looks like a tank, a unit of power armored Space Marine assault troops equipped with jump packs and plasma pistols looks like…. well you may need to see the figures. Instead of a square board broken up into smaller squares, a game using tabletop miniatures is usually played on a terrain table. The idea is that it really looks like, well, whatever. A blasted cityscape, ruined town or city, crater filled moonscape, or lava spewing volcano. A simple countryside landscape board is most common, giving you mostly hills and woods to fight over, in, and around.
The games operate utilizing a point-based system of choosing your army. Unlike chess, in which both players have the exact same pieces, with the same abilities, set up in the same way every time, TMW offer an endless array of possibilities. Every playing piece in every army is given a point value based upon its effectiveness. The players agree before the game begins on a specific point value, and then “spend” the points that they have up to but not in excess of this total. Thus players, even if playing the same army type will have very different force compositions depending upon their personal likes and dislikes, as well as their overall strategy. Furthermore each game has a number of different scenarios or game situations that dictate army set-up, victory conditions including objectives, game length, and any other special rules that may apply. The result of using such a flexible system is having a game of near endless variety, one that stays fresh and interesting even after repeated and frequent play. Add to this, team and multiplayer play, tournaments, and campaigns, and you really do have endless possibilities
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